Forgotten Realms 'Shards of Ancient Rune'

Abandoned towers of the arcane

The captain then revealed himself to really be a gold dragon (Auralieus Tiramar). They were told their quest next led to three abandoned arcane towers on the northside of Natwick. The party headed towards the towers and had to venture through a segregated part of the town and looked run down and the people living in squalor. The party rested and Ivan Bearclaw was approached by a small twitchy man and he offered to sell him information on the towers. Ivan got frustrated by his insistence on pay and began throwing coins at him until he told him what he wanted and was also given a key. However because of Ivan getting frustrated with the small man he forgot most of the information he had paid for. The party entered the south tower with the key and then approached a room with a fountain in the middle which triggered a trap and sealed the party save the bard in the room. The statues in the room then launched magic missile spells at the party trapped within and they finally disabled the trap by putting coins into the fountain. The party then proceeded forward into the tower and encountered a red wizard hiding in his room. Rath hit the wizard with a wrathful smite after he ambushed him and Tarus with a cone of cold and he ran right into the waiting arms of Ivan. The adventurers then found a magic circle that was a transporter to another tower.

The adventurers made their way to the next tower and they encountered another room like the first tower and this one had torches lining the walls. After Slinker discovered the torches were actually levers he began pulling them and after the first one water began filling into the room he then pulled more and his hand became stuck to one of them and he then noticed a snake crawl up his leg. Ivan pulled a torch and he was flung across the room and where there torch he pulled was two wolf men appeared whom he engaged in combat and the Druid turned into a ant and entered one of the water pipes. Rath went to check on Slinker and wondered why he was hitting himself and pulled down his pants and noticed he didnt seem to be in his right mind. Rath then attempted to destroy the torch his arm was stuck too and missed and nailed him in the face which made him regain his senses. Slinker then found one of the torches was a illusion and a real torch needed to be put in its place which ended the trap and opened the doors to the room.
The adventurers then entered a room which appeared to be a bar and rest area. Tarus found a painting in the room and had Ivan try to move it to no avail. Tarus then noticed the man in the painting moved and looked at Ivan. He then shot a magic missile at Ivan with his staff but only he saw it. Rath then attacked the painting and appeared to damage the man in the painting which only Tarus saw this and then lit the painting on fire which appeared to destroy it and Ivan then teabagged the painting in frustration.
The party then encountered weird happenings while exploring the rest of the tower and it appeared the mages here had a odd sense of humor. In one of the next rooms the party found a gobloniod statue dancing in the middle of the room. Tarus and the druid began performing for it and the statue began mocking what the druid was doing.

Comments

Mysterious LordRath

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.